Moon Patrol (1982)
Moon Patrol (1982), developed by Irem and distributed in North America by Williams Electronics, is one of the early side-scrolling shoot 'em up games that made a significant mark on the arcade game scene. The game features a unique combination of platforming and shooting mechanics as players control a moon buggy through a lunar landscape filled with hazards and enemies. With its colorful graphics, innovative gameplay and catchy soundtrack, Moon Patrol became a popular arcade title and is still remembered as a classic from the golden age of video games.
Moon Patrol combines several gameplay elements, including side-scrolling action, platforming, and shooting, to create a unique experience for arcade players. The goal of the game is to drive a moon buggy across the lunar surface while avoiding or destroying obstacles and enemies.
The primary mechanic of the game is to move the moon buggy from left to right across a continuously scrolling lunar landscape. The scrolling motion creates a sense of progression and urgency as the player must deal with both ground and aerial hazards that appear in real time. The lunar surface is filled with various obstacles such as craters, rocks, and mines. Players must jump over these obstacles using the moon buggy's jumping ability. Timing is critical, as failure to clear a crater or mine will result in the destruction of the vehicle. The moon buggy is equipped with both forward and upward facing guns, allowing players to shoot both ground-based obstacles (such as rocks) and airborne enemies (such as alien ships). This dual shooting mechanic creates a dynamic layer of gameplay that requires players to focus on both the road ahead and the sky above.
The game is divided into two courses, Beginner and Champion, each representing a different level of difficulty. The player's journey is divided into checkpoints, labeled A through Z, and each section presents a unique combination of hazards and enemies. As the player progresses, the challenge increases significantly.
Each time the player reaches a new checkpoint, they receive a score boost, and the checkpoint acts as a save point. If the player's moon buggy is destroyed, they will respawn at the last checkpoint they reached. This system encourages progression and allows players to measure their progress through the game.
As the player progresses through the checkpoints, the difficulty increases with more frequent and complex hazards. The speed of the moon buggy remains constant, but the number of obstacles and enemies increases, requiring the player to react quickly and maintain control.
For its time, Moon Patrol boasted colorful and detailed graphics that stood out in the arcade scene. The game's use of parallax scrolling - where the background scrolls at a different speed than the foreground - was an innovation that added depth to the otherwise flat, two-dimensional landscape.
Moon Patrol was one of the first games to use parallax scrolling to create a sense of depth and immersion. The moon's mountains and distant objects scroll at a slower speed than the surface on which the moon buggy moves, creating the illusion of a 3D environment, a rarity in video games of the early 1980s. The Moon Buggy, enemies, and obstacles are brightly colored to help distinguish them from the dark, monochromatic lunar background. The use of bright colors made the game visually appealing in arcades and helped attract players. The Moon Buggy is small and minimalist in design, but it's instantly recognizable. The simplicity of the moon buggy allows for smooth animation and responsive controls, which are essential in fast-paced arcade games.
Moon Patrol features a catchy and upbeat soundtrack that became one of its defining characteristics. The music, composed by Yoshio Imamura, plays throughout the game, adding to the sense of adventure and urgency as players navigate the dangerous lunar terrain.
The main theme is light and rhythmic, matching the fast-paced action of the game. The repetitive but memorable tune enhances the arcade experience and keeps players engaged as they progress through the levels.
The game includes a variety of sound effects for jumping, shooting and explosions. These sounds are crisp and clear, providing important audio feedback for the player's actions. For example, the distinct sound when the moon buggy jumps gives players a sense of timing, helping them navigate tricky terrain more effectively.
Moon Patrol is known for its increasing difficulty as players progress through the levels. The game's mix of platforming and shooting requires players to develop quick reflexes and the ability to multitask. Timed jumps while shooting at enemies or obstacles add to the challenge.
The enemies in Moon Patrol come in several forms, such as UFOs that drop bombs, tanks that shoot at the player, and mines laid on the lunar surface. The variety of enemies ensures that the player is always faced with new challenges, keeping the gameplay fresh throughout the game.
One of the most challenging aspects of the game is dealing with multiple hazards at once. Players must jump over craters and mines while shooting at incoming enemies, both on the ground and in the air. This forces players to split their attention, making the game more complex and rewarding.
As players progress, they are also racing against the clock. If players take too long to reach the next checkpoint, they lose bonus points and may struggle to complete the course in time. This adds a layer of pressure that encourages players to stay focused and act quickly.
Moon Patrol was a huge success in arcades, and its influence can still be seen in the design of side-scrolling action games that followed. Its combination of shooting, jumping, and obstacle avoidance was innovative for its time and laid the groundwork for future games in similar genres.
Upon its release, Moon Patrol was praised for its addictive gameplay and appealing visual style. It became a hit in arcades and was ported to various home consoles and computers, including the Atari 2600, Atari 5200, and Commodore 64. The game's simplicity, combined with its challenging mechanics, made it popular with both casual and hardcore gamers.
The game's side-scrolling mechanics and mix of shooting and platforming were ahead of their time and helped pave the way for later action games. Games like Defender and R-Type built on the foundation established by Moon Patrol with more complex enemy patterns and refined scrolling techniques.
Moon Patrol remains a beloved classic, often included in retro game collections and arcade compilations. Its simple yet addictive gameplay has allowed it to maintain a lasting appeal, especially among retro gaming enthusiasts who appreciate the game's historical significance.
A standout title from the early 1980s arcade scene, Moon Patrol combines innovative gameplay mechanics, vibrant graphics, and catchy music to create a memorable and challenging experience. Its pioneering use of parallax scrolling, combined with its side-scrolling platform-shooter hybrid mechanics, made it a trailblazer in the genre. The game's balance of shooting and platforming, along with its escalating difficulty, provides an addictive experience that keeps players coming back for more. *Moon Patrol not only became a classic of its time, but also left a lasting legacy in the evolution of action and platform games.