H.E.R.O. (1984)
HERO (Helicopter Emergency Rescue Operation) is the definitive 1984 action video game, developed by John Van Ryzin and published by Activision. It was released on multiple platforms, including the Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, and ColecoVision. HERO is unquestionably one of the most challenging and innovative games of its era, featuring elements of strategy, quick reflexes, and exploration.
In HERO, the player assumes the role of a rescue hero named Roderick Hero, who must navigate underground labyrinths to save miners trapped deep within caves. Armed with a backpack helicopter, a laser gun, and dynamite, the player must overcome a variety of obstacles and enemies while managing limited resources.
The core gameplay revolves around a side-scrolling adventure where the player descends into the cave system. The player's equipment allows for unique movement mechanics. The helicopter backpack enables limited flight, while dynamite can be used to break through walls or defeat enemies. Roderick can also use a laser beam to eliminate foes, adding a combat layer to the game.
Roderick begins each level at the entrance to a cave. Your objective is to find the trapped miner at the bottom of the cave and bring them to safety. You will encounter various obstacles along the way, including rock walls that must be blown up with dynamite, enemies like bats and snakes, and environmental hazards such as lava pools and flooded caverns. You must manage your resources wisely, as both dynamite and helicopter power are limited. Players must use these resources sparingly to reach the miner without running out.
The game excels in striking a perfect balance between action and puzzle-solving. Some levels require players to precisely time their movements, deciding when to use dynamite or when to fly over obstacles. Others test the player's precision in navigating tight spaces or avoiding hazards. The game gets harder with each new level, with more complex layouts and deadlier hazards.
HERO boasts impressive graphics, especially on platforms like the Atari 5200 and Commodore 64. The game's visuals are simple but effective, with brightly colored sprites that stand out against the darker backgrounds of the cave system. The player character, enemies, and environmental objects are clearly distinguishable, allowing players to react swiftly to threats. The visuals are primitive by modern standards, but they were perfectly suited to the technology available in the mid-1980s.
The sound design in HERO masterfully complements the game's intense atmosphere. The game's simple yet effective sound effects, such as the buzzing of the helicopter or the explosion of dynamite, immerse players in the rescue mission. The audio is limited due to the hardware, but the sound effects contribute to the tension and excitement of the gameplay.
There's no doubt about it: HERO is a challenging game. You must control the game with precision, think quickly, and strategically use your resources. The later levels are extremely challenging. You'll need to navigate tight spaces, deal with a high number of enemies, and make the most of limited resources. This level of difficulty is frustrating for some players, but it also makes the game more replayable. Mastering the mechanics and learning the optimal strategies for each level is rewarding.
The randomized cave layouts in higher levels are another aspect that adds replay value. Players cannot rely on memorization alone to progress. The game also includes a scoring system. Players are encouraged to achieve higher scores by rescuing miners faster and using fewer resources.
There's no doubt about it: HERO is one of the best games ever made for the Atari 2600. It's innovative, it's challenging, and it's a true classic. It is remembered as a hidden gem, overshadowed by more mainstream titles from the same period, but it is appreciated by those who experienced it.
The game's combination of action, exploration, and resource management was unquestionably ahead of its time, influencing later titles in the action-adventure genre. Its mechanics of balancing limited resources and using strategic timing would undoubtedly become staples in many later games, including the burgeoning Metroidvania subgenre that developed in the years following HERO's release.
While HERO didn't achieve the same level of mainstream success as other games of the 1980s, it has undeniably developed a cult following over the years, particularly among retro gaming enthusiasts. Its design philosophy, challenging gameplay, and resource management mechanics remain influential and are studied by developers and fans alike. There's no doubt about it: HERO is a classic action game that combines fast-paced gameplay, exploration, and resource management in a challenging underground setting. Its innovative mechanics and demanding difficulty curve made it a standout title in the early 1980s. It might be overshadowed by more famous games from the same era, but HERO has left a lasting legacy on the action-adventure genre, and it is celebrated by fans of classic video games.